Instructional Design Models, on the other hand, are basically the frameworks which use Instructional Design Systems to visualize problems, break them down into simpler discrete forms and manageable units. Moreover, models provide their users with a way of comprehending complex societal problems and thus enable the designers to negotiate their tasks of designing with the semblance of a conscious understanding of the problem to be solved. Thus, an appropriate model can easily be judged from how it mediates the general intentions of the designer, how effective it can be on a given workload and its flexibility in shifting focus with the locus of the problem (Information Resource Management Association, 2011). Therefore, the value of any Instructional Design Model is solely determined in the context it is being used. Example of instructional design models includes the ADDIE Model, Gagne’s Model, Merrill’s Instruction Principle, Dick and Carey’s Model, Kemp’s Model, Kirkpatrick’s Training Evaluation and The Blooms Taxonomy.